I was in charge of the look dev for an ad for Clarins. It included the modeling of the bottle in a custom light set environment.



A parametric asset of a Rose with a kokedama in a glass bell that could be animated



And a custom art-directable liquid simulation.





Tools used:
Houdini - Simulation, Procedural asset and Animation
Blender - Modelling, UV, Assets generationAdobe substance painter - Texturing
Blackmagic Fusion - Compositing
Redshift - Rendering