I was in charge of the look dev for an ad for Clarins. It included the modeling of the bottle in a custom light set environment.
A parametric asset of a Rose with a kokedama in a glass bell that could be animated 
And a custom art-directable liquid simulation. 
Tools used:
Houdini - Simulation, Procedural asset and Animation
Blender - Modelling, UV, Assets generation
Cinema 4D - Still renders and Style frames
Adobe substance painter - Texturing
Blackmagic Fusion - Compositing
Redshift - Rendering
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